Some personal projects I’ve worked on!
Event Horizon
PC adventure game.
Event Horizon is a procedural generated universe made for exploration
- Sole programmer and designer
- Started messing around with shaders
- Really proud of my data structures for procedural generation
Binary
PC/Mac Visualisation Tool.
Binary is a Visualisation Tool, still currently in development
- Sole programmer and designer
- Currently developing for someone in the games industry to use for an upcoming project (will update upon completion)
Taxi Sim
PC/Mac AI Simulation.
Taxi Sim is an AI Simulation i worked on during uni (Creature Feature)
- Sole programmer and designer
- Taxi’s have the goal to collect as much money in a day as possible through delivering fares around the city, however the taxi’s can lie to each other about the position of these fares.
- Procedurally generates the map and terrain
- Uses A* to control the taxis movement
- States of the taxis are controlled using a GOAP system
BlockyRoad
Android Puzzle game
BlockyRoad is a mobile puzzle game involving moving gridlocked cars
- Sole programmer and designer
- My first attempt at Android development